Change Log 2025¶
Supported Robot Platform¶
This year we added support for the Booster Robotics robots T1 and K1. The B-Human framework and code is fully operational on the T1. On the K1 everything apart from the cameras are supported.
Both robots can be deployed and run B-Human and the simulation supports difference scenes of the robots. We added our own learned walking policies as demonstration. Note that the stand-up routine is only supported in the simulation right now, as we have no own learned policy right now and do not want to risk damages to the real robots.
Motion control¶
We added support to start kicks faster for competition games to allow for faster ball playing in duels and goal shots.
Behavior Control¶
Indirect Kick¶
We used the same module to handle the indirect kick state as last year (see B-Human Documentation 2024) and extended it to cover additional situations. The module now allows a direct kick if the opponent fails to take their free kick. It automatically resets once the ball starts moving or after a 10-second timeout.
Perception¶
Referee Gesture Detection¶
We now use a self-trained model for referee gesture recognition, replacing Google's MoveNet (see B-Human Documentation 2025).